

In February 2015, a possibility was announced to run games at 60 FPS that are actually only designed for 30 FPS.

The reasons were that today almost every modern processor is 64-bit capable, Windows XP is no longer supported anyway, the 32-bit versions ran poorly and the development effort could be significantly reduced. In May 2014, support for the x86 processor (32-bit) was removed in the nightly builds. In March 2014, the emulation quality could be increased significantly because problems with the integer calculation of the GPU were fixed. There are so-called nightly builds with the current development progress. Version 5.0 was released on June 25, 2016, which further improved the emulation accuracy and speed. Shortly afterwards, important bug fixes followed with version 4.0.1 and 4.0.2. New were a version for Android, which is still in the early development phase, and the option to use the official online mode of the Wii Nintendo Wi-Fi Connection. Version 4.0 was released on September 22, 2013. Dolphin 3.0 was released on June 24, 2011, 3.5 with FreeBSD support on December 25, 2012.
#Metroid prime dolphin vr settings free
On April 12, 2010, Dolphin 2.0 was the first official release since the project was developed as free software. These drastically improve emulation compatibility and speed, and since then there are also 64-bit versions for all operating systems.

#Metroid prime dolphin vr settings code
The Dolphin team released the source code on July 13, 2008, and since then new versions have been published daily on the project's developer page. Most games now run without any problems, even in higher resolutions. Dolphin was the first GameCube and Wii emulator that could emulate commercial games.
